this is the E.N.D. (1.1 Devlog)
July devlog:
7/17/23 - Added multiple difficulties to the game, inspired by Silent Hill 3's Extreme modes. Removed a lot of visual fx that just aren't scary enough to me. "The Jaguar Translator" now plays for the last note before the boss, which helps build tension.
7/18/23 - Started having compile errors, but thankfully didn't lose much. Added new sfx, designed a new logo for the new name.
7/19/23 - Beta tested and tweaked the new difficulty levels.
7/20/23 - Release day. (13 years since my last horror game!) Lights dim and blood effect spreads quicker on harder difficulties now. Completely broke the sfx code somehow, had to rewrite the code to allow for the new sounds. Might add more story content, based on feedback.
Four days may not seem like a lot, but I've managed to change the game significantly in this time. I plan to go back and scrutinize the audio mix some more. I'll make some slight adjustments to the story notes too. But this feels like a good note to end on for now.
You can read more devlogs I've written for Enoch Never Dies here!
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Enoch Never Dies
story-driven horror game
Status | Released |
Author | Dylan Cassidy |
Genre | Platformer |
Tags | Female Protagonist, Horror, Mystery, NES (Nintendo Entertainment System), Pixel Art, resident-evil, Sega Genesis, silent-hill, snes, Story Rich |
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